· books · 38 min read

Computer Graphics Algorithms Books

Dive into the fascinating world of computer graphics with our handpicked selection of algorithms books. In this roundup, we’ll explore some of the essential reads that cover the foundational concepts, cutting-edge techniques, and practical applications in computer graphics. Join us as we dive deeper into the realm of computer graphics algorithms.

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1. Interactive Computer Graphics

Interactive Computer Graphics | Cover Image

Data Structures, Algorithms, Languages


”Interactive Computer Graphics” by Wolfgang Giloi is a comprehensive guide to the foundations of computer graphics. This book takes readers on a journey through the intricacies of data structures, algorithms, and languages that form the core of interactive computer graphics.

Ever wondered how your computer manages to render stunning graphics? From data structures and databases to list handling and picture transformations, Giloi delves into the essentials that power the visual feast on your screen. He explores interpolation and approximation techniques for curves, surfaces, and solids, shedding light on how these complex calculations yield realistic visuals.

The book doesn’t stop there. It also covers the rendering of surfaces and solids, providing an in-depth understanding of how these elements are displayed on your device. Interaction handling is another crucial aspect that Giloi tackles, demonstrating how your computer processes your inputs to create an immersive user experience.

The display processor, display file organization, and picture file organization are all fascinating topics that this book explores, giving readers a deep dive into how their computers process and display images. It also delves into language concepts for interactive computer graphics, providing insights into high-level language implementation of display programming systems.

All in all, “Interactive Computer Graphics” is a must-read for anyone looking to comprehend the science behind the digital images we interact with daily. With its in-depth exploration of the key concepts and techniques in interactive computer graphics, this book is sure to ignite the curiosity and imagination of tech enthusiasts and professionals alike.


  • Authors: Wolfgang Giloi

  • Publisher: Prentice Hall

  • Published Date: March 30, 1978

  • Page Count: 376.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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2. Algorithm Animation

Algorithm Animation | Cover Image

In Algorithm Animation, Marc H. Brown presents a groundbreaking exploration of algorithms and their role in computer graphics.

This engaging book provides in-depth understanding of the animation process, covering everything from its creation to user interaction. Brown’s fresh contributions are particularly valuable for programmers, those involved in scripting, and for users engaging with animated content. If you’re looking for a comprehensive guide to the world of algorithms and their impact on computer graphics, Algorithm Animation is the essential resource you’ve been searching for.


  • Authors: Marc H. Brown

  • Publisher: MIT Press (MA)

  • Published Date: March 30, 1988

  • Page Count: 208.0

  • Print Type: BOOK

  • Categories: Algorithms

  • Maturity Rating: NOT_MATURE

  • Language: en


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3. Theoretical Foundations of Computer Graphics and CAD

Theoretical Foundations of Computer Graphics and CAD | Cover Image

Embark on a comprehensive journey through the theoretical foundations of computer graphics and CAD with “Theoretical Foundations of Computer Graphics and CAD” by Rae A. Earnshaw.

This groundbreaking book bridges the gap between theory and practice, offering a systematic and detailed analysis of the subjects. With an extensive and detailed reference material, readers will find this volume an indispensable standard reference book. Explore the intricacies of computer graphics and CAD in a way that fosters a more rigorous and comprehensive understanding, enhancing your ability to exploit these technologies to their fullest potential.

Don’t miss out on this invaluable resource in the field of computer graphics.


  • Authors: Rae A. Earnshaw

  • Published Date: March 30, 1988

  • Page Count: 1274.0

  • Print Type: BOOK

  • Categories: Computer graphics

  • Maturity Rating: NOT_MATURE

  • Language: en


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4. Graphics Gems II

Graphics Gems II | Cover Image

Graphics Gems II is a groundbreaking book that collects the knowledge and expertise of a diverse group of people, all sharing their innovative ideas and approaches in graphics programming. The book is a valuable resource for computer graphics programmers, offering techniques to execute well-known graphics operations at a faster pace or with improved ease. Containing chapters on two-dimensional and three-dimensional geometry, algorithms, image processing, frame buffer techniques, and ray tracing techniques, Graphics Gems II also delves into radiosity approach, matrix techniques, and numerical and programming methods.

Suitable for both graphics artists and computer programmers, this concise book is jam-packed with essential insights for those interested in enhancing their graphics programming skills.


  • Authors: James Arvo

  • Publisher: Morgan Kaufmann

  • Published Date: March 30, 1991

  • Page Count: 78.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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5. Computational Geometry and Computer Graphics in C++

Computational Geometry and Computer Graphics in C++ | Cover Image

Experience the captivating world of computational geometry and computer graphics with “Computational Geometry and Computer Graphics in C++” by Michael Jay Laszlo. This comprehensive guide offers a user-friendly introduction to the methods and techniques that drive both fields.

In this compelling book, you’ll discover the intricacies of computational geometry and computer graphics as Laszlo walks you through an array of efficient and object-oriented implementations. Each concept is accompanied by easy-to-understand C++ code examples, making even the most complex topics accessible to practitioners of all levels.

From essential concepts such as point location and line tracing to advanced techniques like clipping algorithms and ray-tracing, you’ll have a solid foundation in your arsenal. This book not only showcases the theoretical aspects but also provides a practical approach to coding the algorithms discussed.

If you’re looking to make your mark in the world of computational geometry and computer graphics or are simply seeking to enhance your existing knowledge, “Computational Geometry and Computer Graphics in C++” is the perfect companion for your journey. Dive into the heart of the subject matter and take your skills to new heights with this must-read masterpiece.


  • Authors: Michael Jay Laszlo

  • Published Date: March 30, 1996

  • Page Count: 296.0

  • Print Type: BOOK

  • Categories: C (Computer program language)

  • Maturity Rating: NOT_MATURE

  • Language: en


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6. Computer Graphics

Computer Graphics | Cover Image

Principles and Practice


If you’re an aspiring computer graphics enthusiast or just want to deepen your understanding of the field, look no further than James D. Foley’s “Computer Graphics: Principles and Practice. ” Known as the best-selling book on computer graphics, it now offers its content in C-language version, making it accessible for a broader audience.

The book covers essential principles and practices in graphic arts, illustrating these through code examples that have been converted into C. With updates from the ninth printing of the second edition, you can confidently rely on this resource for all things computer graphics, whether you’re an experienced developer or a beginner. So, don’t wait, dive into the world of computer graphics today!


  • Authors: James D. Foley

  • Publisher: Addison-Wesley Professional

  • Published Date: March 30, 1996

  • Page Count: 1294.0

  • Print Type: BOOK

  • Categories: Computers

  • Average Rating: 4.0

  • Ratings Count: 24.0

  • Maturity Rating: NOT_MATURE

  • Language: en


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7. Computer Graphics, C Version

Computer Graphics, C Version | Cover Image

”Computer Graphics, C Version” by Donald Hearn and M. Pauline Baker is a comprehensive guide to computer graphics that showcases the power and versatility of the C programming language. This book delves into the hardware and software components of graphics systems, providing a thorough understanding of the various applications and techniques involved.

From intricate algorithms to practical techniques, “Computer Graphics, C Version” explores the process of creating and manipulating graphics displays. The authors also include a rich collection of programming examples written in C, allowing readers to witness the implementation and application of graphics algorithms firsthand.

In addition, this book offers an in-depth exploration of popular graphics libraries such as GL, PHIGS, PHIGS+, and GKS. As a comprehensive resource for C programmers interested in computer graphics, “Computer Graphics, C Version” is a must-read for anyone looking to enhance their skills and knowledge in this exciting field.


  • Authors: Donald Hearn, M. Pauline Baker

  • Published Date: March 30, 1997

  • Page Count: 684.0

  • Print Type: BOOK

  • Categories: C (Computer program language).

  • Average Rating: 4.5

  • Ratings Count: 9.0

  • Maturity Rating: NOT_MATURE

  • Language: en


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8. Procedural Elements for Computer Graphics

Procedural Elements for Computer Graphics | Cover Image

Discover the world of computer graphics with “Procedural Elements for Computer Graphics”. Written by David F.

Rogers, this comprehensive textbook delves deep into the intricacies of the field, with a focus on rendering classical computer algorithms. Featuring over 90 well-explained examples, this resource is an invaluable guide for computer science enthusiasts and professionals alike. With its engaging and insightful content, “Procedural Elements for Computer Graphics” is a must-read for anyone seeking to master the art of computer graphics.

Embrace the world of computer graphics and unlock the power of algorithms with this unparalleled resource from McGraw-Hill Science, Engineering & Mathematics.


  • Authors: David F. Rogers

  • Publisher: McGraw-Hill Science, Engineering & Mathematics

  • Published Date: March 30, 1998

  • Page Count: 758.0

  • Print Type: BOOK

  • Categories: Computer graphics

  • Maturity Rating: NOT_MATURE

  • Language: en


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9. Geometric Tools for Computer Graphics

Geometric Tools for Computer Graphics | Cover Image

Geometric Tools for Computer Graphics is an indispensable resource for anyone creating graphics applications. This comprehensive text provides proven, easy-to-implement solutions to fundamental problems in two and three dimensions, including building primitives, distance calculations, approximation, containment, decomposition, and more. Written by experts in the field, this book is a must-have for both mathematically inclined and non-mathematically inclined individuals, offering a wealth of detailed solutions presented in plain language.

With a focus on clear problem diagramming and easy-to-understand pseudocode, this book is perfect for developers of all levels seeking to enhance their software development skills through graphical programming.


  • Authors: Philip Schneider, David H. Eberly

  • Publisher: Elsevier

  • Published Date: October 10, 2002

  • Page Count: 1056.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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10. The PC Graphics Handbook

The PC Graphics Handbook | Cover Image

The PC Graphics Handbook, authored by Julio Sanchez and Maria P. Canton, serves as a comprehensive guide for advanced C++ programmers.

This extensive resource dives into the intricate details of PC graphics hardware and software. From 2D and 3D graphics programming for both Windows and DOS, to the nuances of device-independent graphics, this book takes a deep dive into the mathematical and procedural aspects of computer graphics. Additionally, it explores the intriguing world of graphics algorithms, providing in-depth knowledge on this advanced topic.

Whether you’re an experienced developer or a fledgling enthusiast, The PC Graphics Handbook offers a wealth of knowledge and enlightening perspectives on the field of PC graphics.


  • Authors: Julio Sanchez, Maria P. Canton

  • Publisher: CRC Press

  • Published Date: February 26, 2003

  • Page Count: 1045.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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11. Computer Graphics and Geometric Modelling

Computer Graphics and Geometric Modelling | Cover Image

Implementation & Algorithms


Computer Graphics and Geometric Modelling: Implementation & Algorithms, by Max K. Agoston, delivers a comprehensive two-volume exploration of the intricacies of computer graphics and geometric modelling.

This fascinating tome takes readers through the various stages of generating photorealistic images on a computer, touching on fundamental concepts and algorithms. The first volume focuses on basic concepts and algorithms, providing an in-depth exploration of curves and surfaces, while also delving into more advanced topics such as intersection and distance algorithms, as well as polygonizing and trimming surfaces.

The second volume expands the exploration, venturing into computational geometry with special topics such as interval analysis and finite element methods. A must-read for those interested in the complex world of computer graphics and geometric modelling, this book comes complete with two companion programs.

Don’t miss this opportunity to expand your understanding and delve deeper into this captivating field.


  • Authors: Max K. Agoston

  • Publisher: Springer Science & Business Media

  • Published Date: December 06, 2005

  • Page Count: 908.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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12. Geometric Data Structures for Computer Graphics

Geometric Data Structures for Computer Graphics | Cover Image

”Geometric Data Structures for Computer Graphics” is a groundbreaking work that equips practitioners in the field with an in-depth understanding of a diverse range of geometric data structures, vital for computational geometry. Written by the esteemed Elmar Langetepe and Gabriel Zachmann, this tome brings together the versatility and efficiency of these structures, making them fundamental for modern computer graphic applications. With 344 pages, it expertly navigates the complexities of the subject matter, presenting a broad spectrum of geometric algorithms and data structures essential to those working in the computer graphics domain.

This book, published by A K Peters/CRC Press in 2006, is a must-read for anyone seeking expertise in computer graphics and computational geometry.


  • Authors: Elmar Langetepe, Gabriel Zachmann

  • Publisher: A K Peters/CRC Press

  • Published Date: March 30, 2006

  • Page Count: 344.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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13. Computer Animation

Computer Animation | Cover Image

Algorithms and Techniques


Delve into the captivating world of computer animation with Rick Parent’s comprehensive guide, “Computer Animation: Algorithms and Techniques. ” This second edition provides an invaluable resource for professionals and students alike, offering a deep understanding of animation’s rapidly evolving techniques and technologies.

Expanding on the first edition’s foundational knowledge, the new book explores recent advancements in animation, including fluid animation, human figure animation, and soft body animation. It also delves into advanced topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics.

For those interested in real-time 3D graphics, the book offers insightful discussions on Maya scripting, the Maya C++ API, and programming on 3D graphics hardware. In addition, it covers essential aspects like collision detection, motion capture, and processing motion capture data.

With a focus on the mathematical and algorithmic foundations of animation, this book empowers readers with the tools to master and control their craft, making it an indispensable resource in the ever-changing landscape of animation technology.

Coupled with a companion site featuring animation clips from research and entertainment, as well as code samples, “Computer Animation: Algorithms and Techniques” is a must-read for anyone seeking to excel in this dynamic and evolving field.


  • Authors: Rick Parent

  • Publisher: Elsevier

  • Published Date: November 01, 2007

  • Page Count: 624.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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14. Graphics and Visualization

Graphics and Visualization | Cover Image

Principles & Algorithms


”Graphics and Visualization: Principles & Algorithms” is a groundbreaking comprehensive textbook that dives into the world of visual computing. Its unique value lies in the cohesive coverage of computer graphics and visualization topics, making it stand out from other computer graphics texts.

The book delves into essential techniques such as subdivision and multi-resolution methods, offering an in-depth understanding of the subject. Written by esteemed authors T. Theoharis, Georgios Papaioannou, Nikolaos Platis, and Nicholas M.

Patrikalakis, this publication is a must-read for those interested in exploring the intricacies of visual computing. Don’t miss the chance to experience these valuable insights into the fascinating field of computer graphics and visualization.


  • Authors: T. Theoharis, Georgios Papaioannou, Nikolaos Platis, Nicholas M. Patrikalakis

  • Publisher: CRC Press

  • Published Date: May 30, 2008

  • Page Count: 752.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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15. Image Processing for Computer Graphics and Vision

Image Processing for Computer Graphics and Vision | Cover Image

Dive into the captivating world of image processing with “Image Processing for Computer Graphics and Vision. ” This comprehensive guide, authored by Luiz Velho, Alejandro C. Frery, and Jonas Gomes, provides a compelling introduction to the analysis and manipulation of images by computer. Emphasizing the essential concepts instead of algorithms or pseudocode, the book expertly balances the underlying mathematics with the fundamental topics of signal processing, data discretization, color theory, image processing, and more.

Staying current with the latest developments, the second edition explores stochastic image models, statistical methods for image processing, and covers modern applications in image analysis and computer vision. A must-read for anyone interested in computer graphics and vision, “Image Processing for Computer Graphics and Vision” is the perfect companion for unleashing your creativity in image manipulation and analysis. Experience the magic of image processing today!


  • Authors: Luiz Velho, Alejandro C. Frery, Jonas Gomes

  • Publisher: Springer Science & Business Media

  • Published Date: April 29, 2009

  • Page Count: 476.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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16. Computer Graphics : Algorithms and Implementations

Computer Graphics : Algorithms and Implementations | Cover Image

”Computer Graphics: Algorithms and Implementations” is a comprehensive textbook intended for undergraduate and postgraduate students in Computer Science, Information Technology, and related disciplines. This book bridges the gap between the theoretical foundations of Computer Graphics and its practical applications in computer systems, providing an in-depth understanding of both.

The authors, D. P. Mukherjee and Debasish Jana, present the book in a concise manner, ensuring it effectively fits into a semester-long course. The text seamlessly integrates essential algorithms and their implementations, allowing students to master the underlying concepts and skills critical to creating computer graphics systems.

The book features C implementations of all essential computer graphics algorithms, teaching Windows programming and explaining how these algorithms can be tailor-made for implementations in message-driven architecture. The text comes with chapter-end exercises and summaries to aid students in understanding key concepts and testing their knowledge.

With a companion CD containing C programs that demonstrate the implementation of graphics algorithms, this well-rounded and practical book covers three-dimensional graphics and hidden surface removal algorithms, along with illumination and shading discussions using the Phong illumination model.

”Computer Graphics: Algorithms and Implementations” is a must-read for those aiming to design and implement computer graphics systems, offering practical insights and fundamental theories that will lay the groundwork for success in the field.


  • Authors: D. P. Mukherjee, Debasish Jana

  • Publisher: PHI Learning Pvt. Ltd.

  • Published Date: March 30, 2010

  • Page Count: 583.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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17. The Algorithms and Principles of Non-photorealistic Graphics

The Algorithms and Principles of Non-photorealistic Graphics | Cover Image

Artistic Rendering and Cartoon Animation


Delve into the captivating world of artistic rendering and cartoon animation with “The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation. ” This comprehensive guide offers a rich conceptual framework and up-to-date coverage of research on non-photorealistic computer graphics. Dr. Weidong Geng, a renowned professor in the field, provides in-depth insights on generating artistic and meaningful images and animations through methodologies, algorithms, and software tools.

The book covers everything from creating art from scratch to generating stunning visual effects from 3D models, all while ensuring temporal coherence in cartoon animation sequences. Whether you’re a seasoned researcher, a graduate student, or an enthusiast in the field, this enlightening book offers valuable knowledge and inspiration, making it a must-read for anyone interested in the magic of artistic computer graphics.


  • Authors: Weidong Geng

  • Publisher: Springer Science & Business Media

  • Published Date: February 02, 2011

  • Page Count: 360.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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18. The Computer Graphics Manual

The Computer Graphics Manual | Cover Image

The Computer Graphics Manual offers an in-depth exploration of the field, delving into its history and the indispensable hardware tools that power it. Author David Salomon expertly explains the essential concepts, algorithms, and techniques that underpin the core of computer graphics, focusing on practical design and implementation.

This comprehensive guide covers topics ranging from 2D and 3D transformations, projections, and light and color properties to graphics standards, file formats, and fractals, providing a well-rounded understanding of the discipline. The text also features a wealth of images, exercises, and real-life examples, making it an ideal resource for both students and professionals in need of a thorough understanding of computer graphics.


  • Authors: David Salomon

  • Publisher: Springer

  • Published Date: October 06, 2011

  • Page Count: 1496.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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19. Advanced Methods in Computer Graphics

Advanced Methods in Computer Graphics | Cover Image

With examples in OpenGL


”Advanced Methods in Computer Graphics” by Ramakrishnan Mukundan delves into a comprehensive exploration of sophisticated topics in computer graphics. This book serves as a valuable resource for final-year undergraduate or first-year graduate students who possess a firm foundation in computer graphics and programming.

The book provides a strong foundation for advanced methods such as skeletal animation, quaternions, mesh processing, and collision detection. These fundamental concepts play a crucial role in the development of algorithms integral to both commercial applications and research within the gaming industry, animation, and real-time rendering.

”Advanced Methods in Computer Graphics” offers a unique blend of theoretical frameworks and practical examples in OpenGL, ensuring that readers gain a thorough understanding of the subject matter. With its concise yet engaging content, this book serves as an excellent starting point for those looking to master the complex world of computer graphics.


  • Authors: Ramakrishnan Mukundan

  • Publisher: Springer Science & Business Media

  • Published Date: February 10, 2012

  • Page Count: 314.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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20. Shadow Algorithms Data Miner

Shadow Algorithms Data Miner | Cover Image

Shadow Algorithms Data Miner, written by Andrew Woo and Pierre Poulin, offers readers a comprehensive understanding of the various shadow concepts and algorithms from a larger graphics system perspective. This intriguing book delves into the advantages and drawbacks of direct illumination approaches for shadow generation, helping readers appreciate the fundamentals behind the creation of digital shadows.

It provides valuable assistance to those looking to select the most relevant algorithms for their needs, setting the stage for a rewarding exploration into the complexities of shadow algorithms in a real-world context.


  • Authors: Andrew Woo, Pierre Poulin

  • Publisher: CRC Press

  • Published Date: June 12, 2012

  • Page Count: 267.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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21. Fast Algorithms for 3D-Graphics

Fast Algorithms for 3D-Graphics | Cover Image

Fast Algorithms for 3D-Graphics is an essential guide to computer graphics programming, offering readers a comprehensive understanding of fundamental algorithms while providing a practical graphics package. Author Georg Glaeser masterfully illustrates the use of C, emphasizing portability and speed, making this book accessible to both students and professionals. Covering topics like hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces, Glaeser ensures that readers are thoroughly familiar with these essential concepts.

This title is a must-have for those seeking to delve into the complex world of 3D-graphics programming.


  • Authors: Georg Glaeser

  • Publisher: Springer Science & Business Media

  • Published Date: December 06, 2012

  • Page Count: 315.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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22. Algorithms for Graphics and Image Processing

Algorithms for Graphics and Image Processing | Cover Image

Algorithms for Graphics and Image Processing by T. Pavlidis is an essential resource for anyone seeking a comprehensive understanding of these dynamic and evolving fields. With the advancements in technology over the last decade, computer graphics and image processing have become increasingly popular, while pictorial pattern recognition has also shown remarkable progress.

This book covers the overlapping interests among these three areas, with graphic displays relevant to anyone involved in image processing or pictorial pattern recognition, and many graphics problems requiring methodologies from image processing for their solutions. The data structures used in all these areas are similar, indicating a common body of knowledge underlying these fields.

However, the fast evolution of technology can render currently relevant material obsolete. This book aims to provide foundational concepts for these areas in the face of this challenge, making it an invaluable addition to any library or course in the realm of computer science.


  • Authors: T. Pavlidis

  • Publisher: Springer Science & Business Media

  • Published Date: December 06, 2012

  • Page Count: 451.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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23. Object-Oriented and Mixed Programming Paradigms

Object-Oriented and Mixed Programming Paradigms | Cover Image

New Directions in Computer Graphics


In “Object-Oriented and Mixed Programming Paradigms: New Directions in Computer Graphics, ” author Peter Wisskirchen explores the challenges of applying conventional programming methods to the rapidly evolving realm of computer graphics. As complex systems and new software and hardware advancements continue to shape the industry, the necessity of new programming paradigms and architectures is increasingly apparent. This insightful book features a selection of reviewed and thoroughly revised papers from the Fourth Eurographics Workshop on Object-Oriented Graphics, demonstrating the power and practicality of using object-oriented programming in graphics programming.

Delving into the expressiveness of object-oriented languages and the benefits of reusable and extensible components, Wisskirchen showcases the potential for revolutionizing computer graphics development.


  • Authors: Peter Wisskirchen

  • Publisher: Springer Science & Business Media

  • Published Date: December 06, 2012

  • Page Count: 196.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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24. Fundamental Algorithms for Computer Graphics

Fundamental Algorithms for Computer Graphics | Cover Image

NATO Advanced Study Institute directed by J.E. Bresenham, R.A. Earnshaw, M.L.V. Pitteway


Dive into the world of computer graphics with “Fundamental Algorithms for Computer Graphics” by Rae Earnshaw. This comprehensive reference guide, published by Springer Science & Business Media, delves into the algorithmic foundations of computer graphics. From essential primitives such as lines, circles, and characters to advanced contouring and surface drawing techniques, this volume covers it all.

As hardware architectures continue to evolve, the basic principles of hardware/software trade-offs remain a constants, making this timeless resource more valuable than ever. This reprint edition is specifically designed as a Study Edition, ensuring easy access to students and researchers in the field, and the enduring popularity of the original work only adds to its relevance.

Don’t miss your chance to explore the depths of computer graphics algorithms with this engaging and insightful book!


  • Authors: Rae Earnshaw

  • Publisher: Springer Science & Business Media

  • Published Date: December 06, 2012

  • Page Count: 1020.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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25. Integrating Graphics and Vision for Object Recognition

Integrating Graphics and Vision for Object Recognition | Cover Image

Integrating Graphics and Vision for Object Recognition is a comprehensive reference for electrical engineers and computer scientists researching the fields of computer vision and computer graphics. This book presents a novel approach to the integration of these two disciplines by utilizing computer graphics to interpret camera images.

It delves into iterative rendering, the process of predicting what should be visible by the camera and refining the hypothesis through testing. The book also covers genetic algorithms for vision, as well as innovations in closed loop object recognition. With numerous illustrations, this advanced-level text is an invaluable resource for researchers and practitioners in the field.


  • Authors: Mark R. Stevens, J. Ross Beveridge

  • Publisher: Springer Science & Business Media

  • Published Date: June 29, 2013

  • Page Count: 190.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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26. Computer Graphics

Computer Graphics | Cover Image

From Pixels to Programmable Graphics Hardware


”Computer Graphics: From Pixels to Programmable Graphics Hardware” is a comprehensive guide to modern computer graphics practice, written by experts Alexey Boreskov and Evgeniy Shikin. This book covers a range of topics, from fundamental mathematics and algorithms to advanced concepts in real-time graphics and OpenGL. The authors provide a solid foundation in high-performance graphics with up-to-date techniques, algorithms, and APIs.

The text includes essential mathematical background on vectors, matrices, and quaternions, as well as splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for spatial data structures utilizing large datasets. While focusing on OpenGL 3.3, it also considers tessellation in OpenGL 4.0, provides an overview of OpenGL ES 2.0, and discusses the new WebGL for browser-based OpenGL usage with shaders.

A diverse array of special effects is described, including procedural modeling, texturing, fractals, and non-photorealistic rendering. Additionally, the authors delve into the fundamentals of the dominant language and platform of GPGPUs. Alongside the book, students can download many ready-to-use examples of C++ code demonstrating various effects from the publisher’s website.

”Computer Graphics: From Pixels to Programmable Graphics Hardware” operates on a consistent example model, starting with basic rendering and gradually leading readers through animation, lighting, and bumpmapping. This book only requires a basic knowledge of analytic geometry, linear algebra, and C++, making it an accessible, yet in-depth, resource for students and professionals interested in this field.


  • Authors: Alexey Boreskov, Evgeniy Shikin

  • Publisher: CRC Press

  • Published Date: October 25, 2013

  • Page Count: 578.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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27. Practical Algorithms for 3D Computer Graphics, Second Edition

Practical Algorithms for 3D Computer Graphics, Second Edition | Cover Image

Unleash the power of 3D computer graphics with Practical Algorithms for 3D Computer Graphics, Second Edition! This comprehensive guide, authored by R. Stuart Ferguson, covers the fundamental algorithms that form the backbone of all 3D computer graphics software packages. Employing Core OpenGL and OpenGL ES, this book empowers you to devise a comprehensive suite of programs for 3D computer animation, modeling, and image synthesis.

Since the first edition’s release, the landscape of graphics technology has undergone significant changes, incorporating enhancements that elevate immersive experiences via virtual reality. Consequently, this second edition features updated algorithms for each stage of the creative process, including the construction of polygonal models of real and imaginary objects, rigid body animation, hierarchical character animation, and the rendering pipeline for realistic image synthesis.

New to the Second Edition, you’ll find a chapter on the modern approach to real-time 3D programming using OpenGL, along with another chapter introducing 3D graphics for mobile devices. Additionally, the book delves into OpenFX, a versatile open-source 3D tools suite for modeling and animation.

Explore new topics such as particle modeling, marching cubes, and techniques for rendering hair and fur. To enhance your learning experience, the book provides web-only content including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX.

Suitable for both newcomers to graphics research and 3D computer games, as well as seasoned software developers looking to craft plug-in modules for any 3D application or shader code for a commercial games engine, Practical Algorithms for 3D Computer Graphics, Second Edition is a must-read for all enthusiasts of computer graphics and 3D animation.


  • Authors: R. Stuart Ferguson

  • Publisher: CRC Press

  • Published Date: December 19, 2013

  • Page Count: 521.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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28. Generative Modeling for Computer Graphics and Cad

Generative Modeling for Computer Graphics and Cad | Cover Image

Symbolic Shape Design Using Interval Analysis


”Generative Modeling for Computer Graphics and Cad” is an innovative exploration of symbolic shape design, offering readers an invaluable toolset for CAD/CAM and computer graphics enthusiasts. Authored by John M. Snyder, this comprehensive guide introduces readers to efficient methods for manipulating complex shapes, using interval analysis as a foundation.

The authors delve into essential operators useful for geometric modeling systems, covering diverse topics such as arithmetic, vector and matrix operations, integration, differentiation, and more. Interval analysis is leveraged to solve these constraints and minimize these operations, showcasing its powerful applications.

”Generative Modeling for Computer Graphics and Cad” also offers practical methods for evaluating parametric functions, differentiating them symbolically, and computing inclusion functions for them. This innovative approach enables a wide range of rendering and analytical operations by simply utilizing these fundamental methods.

The book is ideal for readers interested in computational geometry and those who wish to understand how human beings specify and manipulate shapes. With its thorough coverage, practical examples, and clear language, this publication is an essential resource for anyone working in the ever-evolving realm of computer graphics and CAD.

So, whether you’re a seasoned professional in the fields of computer graphics and CAD or just starting your journey, John M. Snyder’s “Generative Modeling for Computer Graphics and Cad” presents a valuable perspective on symbolic shape design, promising to enlighten and empower readers.


  • Authors: John M. Snyder

  • Publisher: Academic Press

  • Published Date: May 10, 2014

  • Page Count: 334.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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29. Data Structures, Computer Graphics, and Pattern Recognition

Data Structures, Computer Graphics, and Pattern Recognition | Cover Image

”Data Structures, Computer Graphics, and Pattern Recognition” is a comprehensive guide for practitioners in data structures, focusing on the computer graphics and pattern recognition applications of data structures methodology. Authored by A. Klinger, K.

S. Fu, and T. L.

Kunii, this reference book covers topics such as data structure design, geometric data structuring for computer-aided design, and data structures for pattern recognition algorithms. It also delves into the design of satellite graphics systems, interactive image segmentation, surface representation for computer-aided design, and error-correcting parsing for syntactic pattern recognition.

This valuable resource caters to those working with image, speech, and medical data and provides essential principles and research aspects for computer graphics, system design, data management, and pattern recognition tasks.


  • Authors: A. Klinger, K. S. Fu, T. L. Kunii

  • Publisher: Academic Press

  • Published Date: May 10, 2014

  • Page Count: 512.0

  • Print Type: BOOK

  • Categories: Reference

  • Maturity Rating: NOT_MATURE

  • Language: en


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30. Computer Graphics

Computer Graphics | Cover Image

Developments in Virtual Environments


”Computer Graphics: Developments in Virtual Environments” is a comprehensive and insightful exploration of the cutting-edge advancements in the field of computer graphics. The book delves into the groundbreaking discoveries of the 1970s and 1980s, highlighting the critical role played by novel rendering algorithms, advanced modeling methods, innovative animation techniques, and breakthroughs in photorealism during this transformative era.

The 1990s saw an exponential growth in computer graphics, with the boundaries of traditional visual reality being shattered. This volume presents a curated selection of discussions from leading international experts on the vital and diverse range of topics that shape the design and application of virtual environments. Key concepts covered include 3-D modeling, pioneering methods for rendering virtual landscapes, and the latest research in animating and visualizing dynamic virtual environments.

Moreover, the book offers an in-depth look at the burgeoning world of virtual reality and its myriad applications, as well as the intricate simulation of complex behaviors. With its robust coverage of the latest topics in computer graphics and human computer interaction, “Computer Graphics: Developments in Virtual Environments” is a must-read for students, practitioners, researchers, and enthusiasts alike. The book presents a unique opportunity to unravel the complex intricacies of this rapidly evolving field.


  • Publisher: Academic Press

  • Published Date: May 19, 2014

  • Page Count: 503.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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31. Practical Algorithms for 3D Computer Graphics, Second Edition

Practical Algorithms for 3D Computer Graphics, Second Edition | Cover Image

Practical Algorithms for 3D Computer Graphics, Second Edition is a comprehensive guide that provides the fundamental algorithms required for creating powerful 3D computer graphics software. With a focus on Core OpenGL and OpenGL ES, this book teaches readers how to create complete suites of 3D animation, modeling, and image synthesis programs.

Reflecting the current advancements and shifts in graphics technology, the second edition includes up-to-date algorithms for each stage of the creative process. It covers topics such as polygonal model construction, rigid body animation, hierarchical character animation, and image synthesis. This edition also features new chapters on modern 3D programming techniques, 3D graphics for mobile devices, and OpenFX, an open-source tools suite for modeling and animation.

Additionally, the book delves into new topics, like particle modeling, marching cubes, and rendering techniques for hair and fur. To further support readers, web-only content provides source code for algorithms, video transformations, comprehensive examples, and documentation for OpenFX. Suitable for beginners and experienced professionals alike, this book offers invaluable insights into the world of 3D computer graphics and serves as a useful resource for anyone working with 3D graphics, animation, or shader code for commercial gaming engines.


  • Authors: R. Stuart Ferguson

  • Publisher: CRC Press

  • Published Date: September 30, 2017

  • Print Type: BOOK

  • Maturity Rating: NOT_MATURE

  • Language: en


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32. Computer Graphics for Java Programmers

Computer Graphics for Java Programmers | Cover Image

”Computer Graphics for Java Programmers” by Leen Ammeraal and Kang Zhang is a comprehensive guide for Java programmers looking to explore computer graphics. This third edition features updated content that covers fundamentals from classic graphics algorithms to color and shading models, all presented in a clear and easy-to-understand sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding.

The book includes a wealth of ready-to-run Java programs, algorithm animations and demonstrations, and is perfect for both classroom use and self-study. Suitable for undergraduate and graduate students in computer science, engineering, and related fields, as well as professionals and industrial practitioners, this textbook offers a solid foundation for programming computer graphics using Java.


  • Authors: Leen Ammeraal, Kang Zhang

  • Publisher: Springer

  • Published Date: October 12, 2017

  • Page Count: 387.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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33. Fundamentals of Computer Graphics

Fundamentals of Computer Graphics | Cover Image

Explore the world of computer graphics with Fundamentals of Computer Graphics, Fourth Edition, authored by esteemed experts, Steve Marschner and Peter Shirley. This comprehensive guide serves as an ideal resource for computer course curricula, as well as a user-friendly personal or professional reference. The Fourth Edition offers an accessible approach by focusing on geometric intuition, allowing readers to grasp the necessary steps for creating images on screens through ray tracing and rasterization. Covering a wide range of topics, this book includes chapters on sampling theory, texture mapping, spatial data structures, and splines. With the inclusion of several contributed chapters from renowned authors, readers can expect clear explanations of foundational concepts.

Highlights of the Fourth Edition include expanded coverage of existing topics and major updates and improvements to several chapters, such as texture mapping, graphics hardware, signal processing, and data structures. The book’s illustrative power is enhanced by the use of full-color images, offering readers a more in-depth understanding of graphic principles. This revision retains the informal and intuitive style, while improving precision, consistency, and completeness of the material. Whether you are an aspiring or experienced graphics programmer, Fundamentals of Computer Graphics, Fourth Edition, provides the essential foundation for creating impactful film, game, or web designs.


  • Authors: Steve Marschner, Peter Shirley

  • Publisher: CRC Press

  • Published Date: October 24, 2018

  • Page Count: 771.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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34. Computer Graphics and Multimedia

Computer Graphics and Multimedia | Cover Image

”Explore the fascinating world of Computer Graphics and Multimedia with the help of this comprehensive guide. Written by esteemed authors Atul P.

Godse and Dr. Deepali A. Godse, the book is a must-read for those looking to gain a solid understanding of Computer Graphics and Multimedia concepts.

From illumination and color models to polygon filling and 3D object representation, this book covers it all. The authors ensure that their content is both lucid and systematic, making it accessible to readers of all levels. Additionally, the book incorporates case studies using Blender graphics, allowing readers to apply their learnings to real-world scenarios.

With its extensive coverage of topics and practical case studies, Computer Graphics and Multimedia is an invaluable resource for anyone looking to delve into the multimedia realm. “.


  • Authors: Atul P. Godse, Dr. Deepali A. Godse

  • Publisher: Technical Publications

  • Published Date: January 01, 2021

  • Page Count: 686.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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35. Computer Graphics

Computer Graphics | Cover Image

Get ready to immerse yourself in the fascinating world of computer graphics with “Computer Graphics” by Atul P. Godse and Dr. Deepali A. Godse. This comprehensive guide takes you on a journey through the foundations of computer graphics, breaking down complex concepts into easy-to-understand terms.

The authors, experienced in their field, present a systematic approach to the subject matter, ensuring that readers can follow along seamlessly. As an added bonus, they also introduce you to the popular OpenGL programming language, providing you with practical examples of its various functions.

Throughout the book, you’ll explore a diverse range of topics related to computer graphics, including:

  • Graphics devices and scan conversion

  • Polygons, segments, and 2D and 3D transformations

  • Windowing, clipping, and illumination models

  • Shading algorithms, hidden line elimination, and curves

  • Fractals, animations, and gaming

Dive into the world of computer graphics and learn the ins and outs of this captivating field. With “Computer Graphics, ” you’ll have all the tools you need to begin your journey and master the art of creating stunning visuals.


  • Authors: Atul P. Godse, Dr. Deepali A. Godse

  • Publisher: Technical Publications

  • Published Date: January 01, 2021

  • Page Count: 380.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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36. Computer Graphics from Scratch

Computer Graphics from Scratch | Cover Image

A Programmer’s Introduction to 3D Rendering


”Computer Graphics from Scratch” is the ultimate guide for beginners to explore the fascinating world of 3D rendering. Written by Gabriel Gambetta and published by No Starch Press, this comprehensive guidebook offers an approachable journey into the world of computer graphics.

Unlike most other computer graphics programming books that can be math-intensive and overwhelming, “Computer Graphics from Scratch” takes a simplified approach. It focuses solely on 3D rendering, making it less daunting for newcomers. This book will guide you in building two complete, functioning renderers – a raytracer and a rasterizer.

Throughout the book, the concepts of light reflection and shadow casting are explored, along with perspectives in camera positioning. Pseudocode and live JavaScript demos are provided to aid in writing the renderers in any language.

Whether you are an aspiring graphics engineer or a novice programmer with a burning curiosity about graphics algorithms, “Computer Graphics from Scatch” will empower you with clear, easy-to-understand explanations. All you need is basic coding knowledge and a high school level of math. This is an essential book for those seeking to grasp the fundamentals of computer graphics.


  • Authors: Gabriel Gambetta

  • Publisher: No Starch Press

  • Published Date: May 13, 2021

  • Page Count: 250.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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37. Computer Graphics from Scratch

Computer Graphics from Scratch | Cover Image

A Programmer’s Introduction to 3D Rendering


Computer Graphics from Scratch is a comprehensive guide for beginners looking to dive into the intricacies of 3D rendering. Authored by Gabriel Gambetta and published by No Starch Press, this book aims to simplify the process of understanding and implementing modern graphics algorithms. It focuses on building two fully functional renderers - a raytracer and a rasterizer - to create photorealistic 3D renders. The book is designed to cater to those who may find traditional computer graphics programming books intimidating, thanks to their math-heavy nature.

By keeping the math to a minimum, Computer Graphics from Scratch helps readers learn the fundamentals of 3D rendering. Pseudocode examples are provided throughout the book to facilitate writing the renderers in any programming language, while live JavaScript demos invite you to explore the algorithms further. Readers can expect to learn perspective projection, ray-light interactions, creating reflections and shadows, camera rendering viewpoints, and more. This book is an excellent resource for aspiring graphics engineers or anyone curious about graphics algorithms and rendering techniques.

All you need to get started is basic coding knowledge and high school-level math. With this book, Computer Graphics from Scratch, Gabriel Gambetta makes the world of computer graphics and 3D rendering accessible to readers, regardless of their programming experience.


  • Authors: Gabriel Gambetta

  • Publisher: No Starch Press

  • Published Date: May 18, 2021

  • Page Count: 250.0

  • Print Type: BOOK

  • Categories: Computers

  • Maturity Rating: NOT_MATURE

  • Language: en


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38. Nothing Like the Movies

Nothing Like the Movies | Cover Image

Dive into the world of photorealistic imaging with “GPU-Based Techniques for Global Illumination Effects. ” This comprehensive guide teaches readers about rendering effects such as mirror reflections, refractions, caustics, and more, all accomplished through programming the Graphics Processing Unit (GPU). Perfect for game developers, graphics programmers, and students with a basic understanding of computer graphics algorithms and shader programming, this book offers a self-contained review of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming.

The book’s authors, Laszlo Szirmay-Kalos, Laszlo Szecsi, and Mateu Sbert, take readers on a journey from simple methods like shadow and environment mapping to advanced concepts, culminating in global illumination rendering. As the authors note, they couldn’t thoroughly review all approaches in the field, but they provide an overview of a few methods for solving each global illumination effect, along with a brief discussion of the state of the art and bibliography.

Implementation of the selected methods is presented in HLSL, and readers will learn about the observed performance, merits, and disadvantages. The book concludes with an exploration of how these techniques can be integrated into advanced game engines and provides case studies of their deployment in games. With this invaluable resource, readers will gain an overview of the state of the art, the ability to apply and improve these techniques, and the skills needed to develop new GPU algorithms.

Embrace the exciting challenge of global illumination rendering and expand your knowledge of graphics programming with “GPU-Based Techniques for Global Illumination Effects. “


  • Authors: Lynn Painter

  • Publisher: Simon and Schuster

  • Published Date: September 24, 2024

  • Print Type: BOOK

  • Categories: Young Adult Fiction

  • Maturity Rating: NOT_MATURE

  • Language: en


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